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The Spectrumyser™ is Released |
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Thursday, 27 July 2006 |
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The wait is over ... Time to celebrate!!
Soothe Quest3D's rhythm buds and sizzle its senses with the Spectrumyser™ v1.0.0*
 The Spectrumyser v1.0.0 is now released and can be downloaded via the download page.
The Channelset comes with a 30 days free trial. A license can be purchased at any time either via this website or alternatively by contacting me directly.
!! A virtual Cheers to everyone !!
Ever wanted to be able to control the behaviour of most elements in your Quest3D projects with frequencies or amplitudes extracted in real time from the input device of your PC and without the Winamp™ plugin? If so, this is now possible with the Spectrumyser!!
With its two channels, the Spectrumyser™ v1.0 is very easy to use and opens many opportunities such as:
- VJing
- Real-time “pseudo” lip-sync
- External sound driven animations
- Voice controlled animations
- Audio visualization
- Etc…
and boasts the following key features:
- Own integrated engine which has been optimised for as little latency as possible.
- Does not rely on 3rd part plug-ins.
- Real-time analysis directly from the PC input device (Mic, Aux, “What U Hear”, Line IN etc...)
- 2 channels - SpectrumyserRange & SpectrumyserCommand.
- 3 modes - Spectrum, Spectrum Peak and Oscilloscope mode.
- Adjustable Gain on a per Range basis as well as on a Global level.
- Commands – Start, Pause, Stop, etc...
- No need for preloaded audio files.
- 30 days trial.
Pricing As promised the Spectrumyser™ v1.0 has been carefully priced to stay affordable to anyone. It is available to purchase at the price of £31.00 (around €45.00) either directly from this website or by contacting me.
Acknowledgements Thank you again to all who have generously given their time and help in testing and sending demos, particularly to Peter Wuyts, Alex Delvin without forgetting Bernhard Ashenwald.
So... be it... Let your projects dance with the Spectrumyser™!
* To avoid the complexity of maintaining two different versions, Spectrumyser™ v1.0 is only available for Quest3D v3.5.x and above. |
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Last Updated ( Monday, 20 August 2007 )
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